You can't refresh the server browser and just call it dead. Maybe if you live in Australia it's not active right now but there's always games going on in CPM. Let's try THAT, at least ONCE, before blaming the whole genre and calling it unlikable.ĬPM is also quite active.
#OPEN ARENA GAMES ZIP#
zip packages and inserting them into each other in the correct order and then having to type some command in programming language just to get the whole thing started.
#OPEN ARENA GAMES DOWNLOAD#
In a modern package, wich means without having to download 200 different. It's up to the players to add complexity and variety with their skills. "Simple" basic rulesets like quake 3's or UT's are the best to have a good time. The answer is not the bastardization of the gameplay. They tought a 4X damage multiplyer pink quad would give newbies a better chance to vaporize them pesky veterans, but guess who gets the quad 95% of the time? That's right, them pesky veterans who have an easier time than ever to abuse newbies in quake champions. They tough giving newbies a 90 damage railgun would give them more power, but guess who's better at abusing stronger hitscan weapons? That's right, the veterans. Also all the weapons hit too hard and new players get molten faster than ever. In fact, it's much easier to learn than counter strike or League of legends- two gigantic behemots of games.īut you can evolve that basics endlessly and it's very satisfying and has a better flow than call of duty or other games.Ĭhampions on the contrary feels frustrating mostly for newbies because getting squashed by the different abilities is disorienting. Everyone is the same and moves the same way, and it's not hard to learn. The universal appeal of quake 3 gameplay was in the simplicity of its basics. Sucky outdated graphics at launch, buggy unstable heavy laggy engine, horrible netcode, but most of all: a toxic soup of random characters and abilities straight copy pasted from other games in the hope to get something for everyone- and getting the opposite, nobody really happy in the random resulting gameplay cacophony. Then came quake live, that was essentially the good old quake 3 gameplay but with some crucial differences: it wasn't 1999 anymore and people wanted a little more on the graphical compartment, but mostly 5 seconds respawn time for weapons and refillable ammo meant the gameplay became a complete spamfest and all you really neded was a lighting gun and rush.Īgain, the only changes they did to the gameplay in quake 4 and live were for the worse.Īnd then came quake champions, the apotheosis of all the mistakes that were made before, pumped to 11. Many players from quake 3/UT era got repulsed and pushed away from it.Īll people wanted from quake 4 was a killer single player and a polished quake 3 multiplayer experience but with futuristic graphics- they got none of that. A classic, simple, pure arena fps experience with top tier, current generation graphics and user interface is what quakers and UT players have begged for a decade or more, and never got even once.Īll the "afps revival" experiments that have been half assed in the last years failed exactly because the gameplay sucked big balls in trying tobe innovative and inclusive. So either way you lose, unless you can strike a very fine balance. If you make a new arena FPS game and try to innovate as much as possible to make it stand out, then you will also likely turn away many potential players because they are not comfortable with trying new mechanics, either due to time investment or concerns that the new mechanics may break the delicate balance of the core AFPS gameplay, and there's no way to tell for sure without sinking many hours to test hypotheses about the impact of those new mechanics and verifying their viability in a competitive environment. Hence why CPMA is still kicking with a small, but passionate fanbase while Reflex is pretty much dead in the water. So you don't get a lot of players as a result. If you make a new arena FPS game as pure as possible and add very little "new" stuff, then there's no real reason to play the new game other than maybe some pretty new graphics, when older games that play pretty much the same have more well-developed and dedicated communities, simply because they've been around longer.